Vehicles: Helicopters, Armour and Boats
A vehicle systems hub covering the official categories and the boundary around exact models, controls and performance data.
Official material names infantry, recon, armour, mortar and helicopter units, and highlights helicopters and patrol boats in the Vietnam battlefield toolkit. This page records those confirmed categories without inventing a complete vehicle roster or performance table.
Quick facts
- Official unit families
- Armour, mortar and helicopter units
- Battlefield elements
- Helicopters and patrol boats are highlighted
- Exact roster
- Pending a current-build vehicle pass
Do this in order
Identify the vehicle family
Use the current role or vehicle UI to identify whether the task is transport, armour, mortar support or another unit function.
Success signal: The request names a vehicle family and battlefield purpose.
Confirm the crew task
Before moving, agree on destination, objective and communication channel with the squad or crew.
Success signal: Crew members share one destination and a clear next action.
Record build-specific behaviour
If you test a control, interaction or performance detail, record platform, build, mode and the exact in-game label.
Success signal: A future reader can distinguish a verified mechanic from a player observation.
Check patch notes
Review the latest official update before treating vehicle handling or availability as stable.
Success signal: The note is current enough to be useful for the session being planned.
Confirmed vehicle boundary
The official game page names armour, mortar and helicopter units and highlights helicopters and patrol boats. It does not supply the complete model list, control table or balance values needed for a detailed vehicle database.


Community evidence rule
A community gameplay frame can show what one player did in one build. It can illustrate a route or interface, but it cannot alone prove that every player has the same control, vehicle model or performance.